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Wireframe Effect

A real-time effect reminescent of the well-known Plexus effect. I wrote this with HLSL in Unity, utilizing compute shaders and also the Visual Effect Graph for the final image output, which pretty much just renders the lines. I created all the vertex positions, fades etc. in the effect shader.

Wireframe effect 3, screenshot

Wireframe effect 3, screenshot

Wireframe effect 3, video

Wireframe effect 2, screenshot

Wireframe effect 2, screenshot

Wireframe effect 2, video

Wireframe effect 1, screenshot

Wireframe effect 1, screenshot

Wireframe effect 1, video