This was one of my attempts in trying to level up my Visual Effect Graph pattern generation skills in Unity. I wanted to get hex tiles on the screen and then add some fluid movement to them.
Hexagonal Terrains 1, video
Hexagonal Terrains 1, image 1
Hexagonal Terrains 1, image 2
Hexagonal Terrains 1, image 3
Hexagonal Terrains 2, video
Hexagonal Terrains 2, image 1
Hexagonal Terrains 2, image 2
Hexagonal Terrains 2, image 3