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Wireframe Hexagon Blobs

I tried to level up my Visual Effect Graph game (so to speak) in Unity and tried to see what kind of more complex procedural wireframe shapes I could generate with it, without resorting to preparing the data outside of VEG in a compute shader or such.

Wireframe hexagon blob 3, video

Wireframe hexagon blob 3, image 1

Wireframe hexagon blob 3, image 1

Wireframe hexagon blob 3, image 2

Wireframe hexagon blob 3, image 2

Wireframe hexagon blob 3, image 3

Wireframe hexagon blob 3, image 3

Wireframe hexagon blob 2, video

Wireframe hexagon blob 2, image 1

Wireframe hexagon blob 2, image 1

Wireframe hexagon blob 1, image 2

Wireframe hexagon blob 1, image 2

Wireframe hexagon blob 1, image 3

Wireframe hexagon blob 1, image 3

Wireframe hexagon blob 2, video

Wireframe hexagon blob 2, image 1

Wireframe hexagon blob 2, image 1

Wireframe hexagon blob 2, image 2

Wireframe hexagon blob 2, image 2

Wireframe hexagon blob 2, image 3

Wireframe hexagon blob 2, image 3