I cleaned the code of my attempt to create a compute-based wireframe mesher thingy in Unity. I didn't have time to make it look like I want to be honest, but I learned a lot when working on this effect.
Animated Random Mesher, video
Animated Random Mesher, image 1
Animated Random Mesher, image 2
Animated Random Mesher, image 3
Animated Random Mesher, image 4