I created a JFA based noise renderer in Unity. It's written as a compute shader as that was the easiest way to implement it. Also used my custom post-processing filters to get the smeared bloom effect. This will be used later for less abstract rendering purposes but I just thought to have a little bit of fun with it!
JFA noise effect variant 1, video
JFA noise effect variant 2, image
JFA noise effect variant 3, video
JFA noise effect variant 4, video
JFA noise effect variant 5, video
JFA noise effect variant 6, video